What Folks have said about Six:
"A total joy. One of the most memorable games I played this year!"
– Douglas Wilson, Producer at Die Gute Fabrik
"Six, a game about two sisters playing hide and seek with their friends in the park, is, to my eyes, quite possibly the most polished Inform game ever produced… I could easily see this game becoming the canonical go-to game for introducing kids to the joys of Interactive Fiction; it clearly deserves such a position."
– Matt Wigdahl, author of Aotearoa @ The Quern
"The writing's just right, too, which is no mean feat; it's sparky and enthusiastic and full-of-childlike-wonder without ever getting syrupy or ingenuous."
– Sam Kabo Ashwell @ paean to wanderings
"Six goes out of its way on every occasion to explain syntax that might be puzzling, disambiguate naturally, and hint solutions to a puzzle you’re having trouble with. It’s just really really well done... The same care and attention holds over to the characters. Each of the NPCs has a distinctive personality and plenty to say, as well as the ability to move around in interesting ways either on their own or in response to the player’s interference."
– Emily Short's Interactive Storytelling
"It’s charmingly written, and a good study in autonomous wandering NPCs to boot."
– Carl Muckenhoupt @ The Stack
"This game comes highly recommended if you like whimsy and are interested in learning the bizzare ins and outs of Australian children's birthday parties."
– Amanda Lange @ Second Truth Blog
"...The game presents its PC's perspective in a very matter-of-fact way, with very little adult sentimentality attached. The NPCs are well-drawn too, feeling like real children rather than hasty stereotypes. I thought the dialog rang especially true — as the parent of a six-year-old myself, I recognized the mix of quirkiness and practicality in the game's characters from my observations of the kids around me…"
– Paul O'Brian @ IF-Review